[CF-Devel] Archetypes, New maps, Idease?
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Sep 29 20:29:14 CDT 2004
I think the discussion of iron vs bronze durability and how it works in
the real world is not what the original post wanted to address.
The default weapons for many of the low level monsters (goblins, orcs,
zombies, etc.) are more sophisticated then what one would find in a
typical fantasy/semi-historical context. In this case, iron.
Mitch pointed out his observation that players (presume his server) are
easily collecting a massive fortune by picking up every dropped weapon,
armour piece, etc. and selling it.
Now, instead of messing with the base prices for all of these weapons and
other items that the low level monsters drop - they now have new treasure
with new pricing and possibly other stats. As a way to potentially
simplify things - this new treasure would be based on bronze.
Examples:
An iron (or other metal/alloy/etc.) longsword would have a
base selling price of 8 gp while a bronze longsword would sell for 2 gp.
A new player wouldn't have to save up 8 gp for the longsword in the
weaponshop to replace their current shortsword, they only need 2 gp to
upgrade their weapon. This would improve their chances of survival.
Allows them to save up the 8 gp and then upgrade to the iron (or other
metal/alloy/etc.) longsword.
--
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