[CF-Devel] Archetypes, New maps, Idease?
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Sep 29 20:44:28 CDT 2004
Exactly :)
Shall I start making the arches, pictures and treasure
list(s)? (shouldnt take too long, couple days).
--- Rick Tanner <
leaf at real-time.com
> wrote:
>
>
I think the discussion of iron vs bronze durability
>
and how it works in
>
the real world is not what the original post wanted
>
to address.
>
>
The default weapons for many of the low level
>
monsters (goblins, orcs,
>
zombies, etc.) are more sophisticated then what one
>
would find in a
>
typical fantasy/semi-historical context. In this
>
case, iron.
>
>
Mitch pointed out his observation that players
>
(presume his server) are
>
easily collecting a massive fortune by picking up
>
every dropped weapon,
>
armour piece, etc. and selling it.
>
>
Now, instead of messing with the base prices for all
>
of these weapons and
>
other items that the low level monsters drop - they
>
now have new treasure
>
with new pricing and possibly other stats. As a way
>
to potentially
>
simplify things - this new treasure would be based
>
on bronze.
>
>
Examples:
>
>
An iron (or other metal/alloy/etc.) longsword would
>
have a
>
base selling price of 8 gp while a bronze longsword
>
would sell for 2 gp.
>
>
A new player wouldn't have to save up 8 gp for the
>
longsword in the
>
weaponshop to replace their current shortsword, they
>
only need 2 gp to
>
upgrade their weapon. This would improve their
>
chances of survival.
>
Allows them to save up the 8 gp and then upgrade to
>
the iron (or other
>
metal/alloy/etc.) longsword.
>
>
>
>
>
>
--
>
>
>
>
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>
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