[CF-Devel] Archetypes, New maps, Idease?

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Thu Sep 30 02:08:31 CDT 2004


  I agree that we shouldn't get bogged down on what is a metal or not (although, 
bronze is a metal, it just not an element :) or necessarily the realism of 
objects, etc.

  I'd note that one possible indication of poor quality of workmanship is for 
objects to be -1, -2, etc, but non cursed.

  I'd also note that in my findings, it isn't all the misc non magical items 
that are really worth much - its the fact that you collect everything, identify 
the stuff that is magical, and find that +1 sword of lythander, or other magical 
items that basically covers everything - something like that could be 100 pp.

  Now reducing the value of the objects helps out - that value is basically 
determined as a multiplicative effect, so if items are 25% value, what was once 
a 100 pp combo is now only a 25 pp combo.

  I do wonder however on some of the potential strangeness - one could seriously 
ask why/how would a +1 bronze longsword of lythander get created for example (if 
you're going to make a magical item, start with a decent base weapon at least).


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