[CF-Devel] Archetypes, New maps, Idease?
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Thu Sep 30 02:08:31 CDT 2004
I agree that we shouldn't get bogged down on what is a metal or not (although,
bronze is a metal, it just not an element :) or necessarily the realism of
objects, etc.
I'd note that one possible indication of poor quality of workmanship is for
objects to be -1, -2, etc, but non cursed.
I'd also note that in my findings, it isn't all the misc non magical items
that are really worth much - its the fact that you collect everything, identify
the stuff that is magical, and find that +1 sword of lythander, or other magical
items that basically covers everything - something like that could be 100 pp.
Now reducing the value of the objects helps out - that value is basically
determined as a multiplicative effect, so if items are 25% value, what was once
a 100 pp combo is now only a 25 pp combo.
I do wonder however on some of the potential strangeness - one could seriously
ask why/how would a +1 bronze longsword of lythander get created for example (if
you're going to make a magical item, start with a decent base weapon at least).
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