I agree that we shouldn't get bogged down on what is a metal or not (although, bronze is a metal, it just not an element :) or necessarily the realism of objects, etc. I'd note that one possible indication of poor quality of workmanship is for objects to be -1, -2, etc, but non cursed. I'd also note that in my findings, it isn't all the misc non magical items that are really worth much - its the fact that you collect everything, identify the stuff that is magical, and find that +1 sword of lythander, or other magical items that basically covers everything - something like that could be 100 pp. Now reducing the value of the objects helps out - that value is basically determined as a multiplicative effect, so if items are 25% value, what was once a 100 pp combo is now only a 25 pp combo. I do wonder however on some of the potential strangeness - one could seriously ask why/how would a +1 bronze longsword of lythander get created for example (if you're going to make a magical item, start with a decent base weapon at least). _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel