[OT] Re: [crossfire] Mac client - status

tchize tchize at myrealbox.com
Wed Aug 24 15:50:01 CDT 2005


Le Mercredi 24 Août 2005 14:52, 
     
     amorya at amorya.freeserve.co.uk
     
      a écrit :
>
     
     It does use OpenGL on the graphics card to do scaling - if you have a good
     
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     enough card. But as I seem to be targetting quite new Macs anyhow, that'll
     
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     probably be ok. I'm planning to use some other hardware features, like
     
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     gaussian blur (for in darkness/fog of war), so I'll probably require a Core
     
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     Image compatible card.
     
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You're breaking a legend! So all macs aren't shiny and new? :D

>
     
     Amorya
     
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     Original Message:
     
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     -----------------
     
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     From: tchize 
      
      tchize at myrealbox.com
      
      
     >
     
     
     >>
     
      > As for scaling, it's dead easy in Cocoa. A single line of code will
     
     >>
     
      > scale the map window's contents _after_ it's been composited. So I
     
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      > won't allow scaling of images to be stored - it's just not needed!
     
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        If performance is acceptable doing it that way, that is fine.  It was
     
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     just
     
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      generally a lot more efficient to scale day the images when created so
     
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     you are
     
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      moving fewer bits around than moving around the full size images and then
     
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      scaling down the entire map display - if the scale down is done in
     
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     software,
     
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      probably can't be done fast enough during gameplay.
     
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     software? cmon we are speaking of cocoa, on a MAC :D
     
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     more seriously, i think cocoa simply does use opengl to scale (or at least
     
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     3D hardware), so this
     
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     not very expensive.
     
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-- 
--
Tchize (David Delbecq)
     
     tchize at myrealbox.com
     
     
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