Mitch Obrian a écrit : > This is what happens now (some of it was fixed > allready it seems, but this is the state now). > > Lets say you have this: > > ferns > snow/puddle > ground > > The ground will dissapear. As I said, I think it's related to the overlay loading. Try to change the following lines in object.c, insert_ob_in_map function originator->below = op; } else { /* If there are other objects, then */ if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { object *last=NULL; /* * If there are multiple objects on this space, we do some trickier handling. to originator->below = op; } else { /* If there are other objects, then */ if((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL) { object *last=NULL; /* * If there are multiple objects on this space, we do some trickier handling. I'm not sure of side-effects, though.. Nicolas