Could you test it, now that I have users I don't want to possibly crash the server. --- Nicolas Weeger < nicolas.weeger at laposte.net > wrote: > Mitch Obrian a écrit : > > This is what happens now (some of it was fixed > > allready it seems, but this is the state now). > > > > Lets say you have this: > > > > ferns > > snow/puddle > > ground > > > > The ground will dissapear. > > As I said, I think it's related to the overlay > loading. > > Try to change the following lines in object.c, > insert_ob_in_map function > > originator->below = op; > } else { > /* If there are other objects, then */ > if((! (flag & INS_MAP_LOAD)) && > ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { > object *last=NULL; > /* > * If there are multiple objects on this space, > we do some trickier > handling. > > to > > originator->below = op; > } else { > /* If there are other objects, then */ > if((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL) { > object *last=NULL; > /* > * If there are multiple objects on this space, > we do some trickier > handling. > > I'm not sure of side-effects, though.. > > Nicolas > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com