Hello. Here's an idea concerning skills: add a "cap level without doing a quest". For instance (levels are random numbers): a player could level up to 15 in one handed weapons. Then he'd need to complete a quest to be able to get to 25, then another for 40, and so on. The aim would be to force players to explore the world, to find those quests to reach higher levels. Of course the quests should be designed to be do-able with level ~15 / 25 / 40 one-handed weapon. Ryo