This might be good _if_ new quests were created for the uncapping. We could also do, rather then a hard cap, if you don't have the cap quested off it becomes 4x more difficult to level past the cap (you need to aquire 4x more points) or maybe 8x? --- Nicolas Weeger < nicolas.weeger at laposte.net > wrote: > Hello. > > Here's an idea concerning skills: add a "cap level > without doing a quest". > For instance (levels are random numbers): a player > could level up to 15 > in one handed weapons. Then he'd need to complete a > quest to be able to > get to 25, then another for 40, and so on. > > The aim would be to force players to explore the > world, to find those > quests to reach higher levels. Of course the quests > should be designed > to be do-able with level ~15 / 25 / 40 one-handed > weapon. > > Ryo > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Music Unlimited Access over 1 million songs. Try it free. http://music.yahoo.com/unlimited/