[crossfire] Idea for skills

Mitch Obrian mikeeusaaa at yahoo.com
Sat Nov 26 10:17:55 CST 2005


This might be good _if_ new quests were created for
the uncapping.
We could also do, rather then a hard cap, if you don't
have the cap quested off it becomes 4x more difficult
to level past the cap (you need to aquire 4x more
points) or maybe 8x?

--- Nicolas Weeger <
     nicolas.weeger at laposte.net
     > wrote:

>
      Hello.
     >
     
     >
      Here's an idea concerning skills: add a "cap level
     >
      without doing a quest".
     >
      For instance (levels are random numbers): a player
     >
      could level up to 15
     >
      in one handed weapons. Then he'd need to complete a
     >
      quest to be able to
     >
      get to 25, then another for 40, and so on.
     >
     
     >
      The aim would be to force players to explore the
     >
      world, to find those
     >
      quests to reach higher levels. Of course the quests
     >
      should be designed
     >
      to be do-able with level ~15 / 25 / 40 one-handed
     >
      weapon.
     >
     
     >
      Ryo
     >
     
     >
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