[crossfire] Idea for skills
Mitch Obrian
mikeeusaaa at yahoo.com
Sat Nov 26 10:17:55 CST 2005
This might be good _if_ new quests were created for
the uncapping.
We could also do, rather then a hard cap, if you don't
have the cap quested off it becomes 4x more difficult
to level past the cap (you need to aquire 4x more
points) or maybe 8x?
--- Nicolas Weeger <
nicolas.weeger at laposte.net
> wrote:
>
Hello.
>
>
Here's an idea concerning skills: add a "cap level
>
without doing a quest".
>
For instance (levels are random numbers): a player
>
could level up to 15
>
in one handed weapons. Then he'd need to complete a
>
quest to be able to
>
get to 25, then another for 40, and so on.
>
>
The aim would be to force players to explore the
>
world, to find those
>
quests to reach higher levels. Of course the quests
>
should be designed
>
to be do-able with level ~15 / 25 / 40 one-handed
>
weapon.
>
>
Ryo
>
>
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