> Mark Wedel wrote: > Downsides: > > 1) Monsters that pick up loot would now need to do more work (instead of the > objects of 5 dead creatures merging, they would be all seperate, instead of the > common objects merging. Monsters can pick up only the objects over the flor, but not into the corpse-container. Or maybe, when the monster is over the corpse-container, check the object into it, and then move one random object from corpse-container to monster inventory. > 2) point 2 from above- fire effects may now have more objects to check for > destruction because they don't merge. When a fire spell (for example) burns the corpse, you can make a simple python routine, which destroy all objects into the corpse-container. Or simply, the same thing that occurs when fire reaches a chest, which is also a container. > All that said, I'd think this should be more driven by actually thinking this > is a good or bad feature, not memory or performance reasons. You can set a timer in the corpse which will destroy the corpse and all its contens, past 5 minutes, for example. In this way, we will not wait for server resets to clean the maps. -- -- Powered by Fedora Core 4 Linux -- -- AMD Duron 1.3 GHz -- -- 512 Mb RAM DDR 400 MHz -- -- HDD 80 Gb 7200 RPM -- -- GeForce 2 MX 400 --