Tell me please why there is a problem with "too many objects" Are you running your server on a 286? --- Alberto Sáez Lodeiros < cerzeo at gmail.com > wrote: > > Mark Wedel wrote: > > Downsides: > > > > 1) Monsters that pick up loot would now need to do > more work (instead of the > > objects of 5 dead creatures merging, they would be > all seperate, instead of the > > common objects merging. > > Monsters can pick up only the objects over the flor, > but not into the > corpse-container. > Or maybe, when the monster is over the > corpse-container, check the > object into it, and then move one random object from > corpse-container > to monster inventory. > > > 2) point 2 from above- fire effects may now have > more objects to check for > > destruction because they don't merge. > > When a fire spell (for example) burns the corpse, > you can make a > simple python routine, which destroy all objects > into the > corpse-container. Or simply, the same thing that > occurs when fire > reaches a chest, which is also a container. > > > All that said, I'd think this should be more > driven by actually thinking this > > is a good or bad feature, not memory or > performance reasons. > > You can set a timer in the corpse which will destroy > the corpse and > all its contens, past 5 minutes, for example. In > this way, we will not > wait for server resets to clean the maps. > > -- > -- Powered by Fedora Core 4 Linux -- > -- AMD Duron 1.3 GHz -- > -- 512 Mb RAM DDR 400 MHz -- > -- HDD 80 Gb 7200 RPM -- > -- GeForce 2 MX 400 -- > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Music Unlimited Access over 1 million songs. Try it free. http://music.yahoo.com/unlimited/