[crossfire] New movement code.

Mitch Obrian mikeeusaaa at yahoo.com
Sun Oct 16 20:57:15 CDT 2005


Yes, if one was swimming for a long time they would
tire, sink, and die :D.

--- Brendan Lally <
     brenlally at gmail.com
     > wrote:

>
      On 10/16/05, Todd Mitchell <
      temitchell at sympatico.ca
      >
     >
      wrote:
     >
      > I would advocate that only  the shallow sea should
     >
      be swimmable.
     >
     
     >
      Could seas use the same approach as swamps? That
     >
      when a player starts
     >
      walking into them, they stand a chance to sink
     >
      slightly, and if they
     >
      keep going, they die? This would effectively stop
     >
      long distance
     >
      swimming
     >
     
     >
      Obviously the messages would need to change
     >
      appropriately:
     >
      "You glide comfortably through the water"
     >
      "You feel your legs start to get tired"
     >
      "You struggle to keep your head above water"
     >
      "You gasp for breath, and in the process swallow
     >
      lots of water"
     >
      "You are drowning"
     >
     
     >
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