[crossfire] New movement code.
Mitch Obrian
mikeeusaaa at yahoo.com
Sun Oct 16 20:57:15 CDT 2005
Yes, if one was swimming for a long time they would
tire, sink, and die :D.
--- Brendan Lally <
brenlally at gmail.com
> wrote:
>
On 10/16/05, Todd Mitchell <
temitchell at sympatico.ca
>
>
wrote:
>
> I would advocate that only the shallow sea should
>
be swimmable.
>
>
Could seas use the same approach as swamps? That
>
when a player starts
>
walking into them, they stand a chance to sink
>
slightly, and if they
>
keep going, they die? This would effectively stop
>
long distance
>
swimming
>
>
Obviously the messages would need to change
>
appropriately:
>
"You glide comfortably through the water"
>
"You feel your legs start to get tired"
>
"You struggle to keep your head above water"
>
"You gasp for breath, and in the process swallow
>
lots of water"
>
"You are drowning"
>
>
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