Brendan Lally wrote: > On 10/16/05, Todd Mitchell < temitchell at sympatico.ca > wrote: >> I would advocate that only the shallow sea should be swimmable. > > Could seas use the same approach as swamps? That when a player starts > walking into them, they stand a chance to sink slightly, and if they > keep going, they die? This would effectively stop long distance > swimming Yes, perhaps. That said, what should probably be done is that the swimming skill requires arms, feet, body, etc, be free - basically, player has to unequip most everything to be able to use the swimming skill. That said, there should also be something in the swimming code that checks to see how much stuff the character is carrying - carrying 2500 lbs of stuff should make swimming pretty darn difficult. Casting spells while swimming probably shouldn't be allowed either. All that said, I'd be more inclined to change both swamp and swimming code to not cause instant death, but rather do hp damage. Thus, a character with decent HP would have some decent amount of time to start dropping stuff to prevent from drowning.