Also I think one should get tired whilst swimming, and if exausted sink to the bottom of davey jones locker. --- Alex Schultz < alex_sch at telus.net > wrote: > Mark Wedel wrote: > > > Brendan Lally wrote: > > > >> On 10/16/05, Todd Mitchell > < temitchell at sympatico.ca > wrote: > >> > >>> I would advocate that only the shallow sea > should be swimmable. > >> > >> > >> Could seas use the same approach as swamps? That > when a player starts > >> walking into them, they stand a chance to sink > slightly, and if they > >> keep going, they die? This would effectively stop > long distance > >> swimming > > > > > > Yes, perhaps. > > > > That said, what should probably be done is that > the swimming skill > > requires arms, feet, body, etc, be free - > basically, player has to > > unequip most everything to be able to use the > swimming skill. > > What about characters without such slots? (i.e. > dragons) > > Alex Schutlz > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Music Unlimited Access over 1 million songs. Try it free. http://music.yahoo.com/unlimited/