On 10/19/05, Anton Oussik < antonoussik at gmail.com > wrote: > On 19/10/05, Brendan Lally < brenlally at gmail.com > wrote: > > Will rings/amulets remain wearable? > > No. They can not pass through walls as they are, and therefore you can > not take them with you. I say again, nothing worn, nothing carried. If > it shows up in inventory, you can not take it with you. Ok, this is stricter than what I thought you were describing originally. > > I'm inclined to say that at least there should be a /big/ hit points > > penalty as well (maybe 50% - though with a small ac bonus too ?) > > Create a naked wraith, try using it to fight something, and say that again. A lvl 100 wraith with high level karate is still reasonably powerful. > > > While in this mode the wraith ca not pick anything up, or interact > > > with the environment, like push switches, buttons, or anything like > > > that. > > > > Ok, so their weight would have to be zero too. > > I am not sure the server will like that, but yes, essentially. If it weren't then it would be possible to set off buttons (unless you special case them). > > Would you change the face as well, to give some clue they are in this mode? > > Being invisible will change the face automatically. It will be like > wearing god finger. Yes, my eyes skipped over the word invisible there.... on a related but tangential point, would it be possible to make invisible characters appear on their controller's screen? I am thinking with the face having a medium alpha value, so that it appears to be partially seethrough. I often find it hard when controlling an invisible character to know where they are. > > > Also you should not be able to go into void squares to get to other > > > "floors" or mechanic sections of the map. You should be able to apply > > > exits though, to get around between maps. > > > > not all boulder layouts are seperated by squares with no tiles on. > > True, but I do not see this as a huge problem if sometimes you can > wander into a mechanism. x-ray vision allows you to see many of them, > and that is not much of a problem. yes, but there are maps designed so that x-ray vision won't let you see them, where as your walking through walls would (scorn gatehouse is an example of this). > Yes, I dislike both examples I gave myself. It seems something new > needs to be introduced into the game, and placed around towns to allow > wraiths get new bodies. Something not already found anywhere. taxidermists?