[crossfire] Re: New movement code.

Brendan Lally brenlally at gmail.com
Wed Oct 19 12:00:00 CDT 2005


On 10/19/05, Anton Oussik <
     antonoussik at gmail.com
     > wrote:
>
      On 19/10/05, Brendan Lally <
      brenlally at gmail.com
      > wrote:
     >
      > Will rings/amulets remain wearable?
     >
     
     >
      No. They can not pass through walls as they are, and therefore you can
     >
      not take them with you. I say again, nothing worn, nothing carried. If
     >
      it shows up in inventory, you can not take it with you.
     
Ok, this is stricter than what  I thought you were describing originally.

>
      > I'm inclined to say that at least there should be a /big/ hit points
     >
      > penalty as well (maybe 50% - though with a small ac bonus too ?)
     >
     
     >
      Create a naked wraith, try using it to fight something, and say that again.
     
A lvl 100 wraith with high level karate is still reasonably powerful.

>
      > > While in this mode the wraith ca not pick anything up, or interact
     >
      > > with the environment, like push switches, buttons, or anything like
     >
      > > that.
     >
      >
     >
      > Ok, so their weight would have to be zero too.
     >
     
     >
      I am not sure the server will like that, but yes, essentially.
     
If it weren't then it would be possible to set off buttons (unless you
special case them).

>
      > Would you change the face as well, to give some clue they are in this mode?
     >
     
     >
      Being invisible will change the face automatically. It will be like
     >
      wearing god finger.
     
Yes, my eyes skipped over the word invisible there....

on a related but tangential point, would it be possible to make
invisible characters appear on their controller's screen? I am
thinking with the face having a medium alpha value, so that it appears
to be partially seethrough. I often find it hard when controlling an
invisible character to know where they are.

>
      > > Also you should not be able to go into void squares to get to other
     >
      > > "floors" or mechanic sections of the map. You should be able to apply
     >
      > > exits though, to get around between maps.
     >
      >
     >
      > not all boulder layouts are seperated by squares with no tiles on.
     >
     
     >
      True, but I do not see this as a huge problem if sometimes you can
     >
      wander into a mechanism. x-ray vision allows you to see many of them,
     >
      and that is not much of a problem.
     
yes, but there are maps designed so that x-ray vision won't let you
see them, where as your walking through walls would (scorn gatehouse
is an example of this).

>
      Yes, I dislike both examples I gave myself. It seems something new
     >
      needs to be introduced into the game, and placed around towns to allow
     >
      wraiths get new bodies. Something not already found anywhere.
     
taxidermists?

    


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