[crossfire] Re: New movement code.
Brendan Lally
brenlally at gmail.com
Wed Oct 19 12:00:00 CDT 2005
On 10/19/05, Anton Oussik <
antonoussik at gmail.com
> wrote:
>
On 19/10/05, Brendan Lally <
brenlally at gmail.com
> wrote:
>
> Will rings/amulets remain wearable?
>
>
No. They can not pass through walls as they are, and therefore you can
>
not take them with you. I say again, nothing worn, nothing carried. If
>
it shows up in inventory, you can not take it with you.
Ok, this is stricter than what I thought you were describing originally.
>
> I'm inclined to say that at least there should be a /big/ hit points
>
> penalty as well (maybe 50% - though with a small ac bonus too ?)
>
>
Create a naked wraith, try using it to fight something, and say that again.
A lvl 100 wraith with high level karate is still reasonably powerful.
>
> > While in this mode the wraith ca not pick anything up, or interact
>
> > with the environment, like push switches, buttons, or anything like
>
> > that.
>
>
>
> Ok, so their weight would have to be zero too.
>
>
I am not sure the server will like that, but yes, essentially.
If it weren't then it would be possible to set off buttons (unless you
special case them).
>
> Would you change the face as well, to give some clue they are in this mode?
>
>
Being invisible will change the face automatically. It will be like
>
wearing god finger.
Yes, my eyes skipped over the word invisible there....
on a related but tangential point, would it be possible to make
invisible characters appear on their controller's screen? I am
thinking with the face having a medium alpha value, so that it appears
to be partially seethrough. I often find it hard when controlling an
invisible character to know where they are.
>
> > Also you should not be able to go into void squares to get to other
>
> > "floors" or mechanic sections of the map. You should be able to apply
>
> > exits though, to get around between maps.
>
>
>
> not all boulder layouts are seperated by squares with no tiles on.
>
>
True, but I do not see this as a huge problem if sometimes you can
>
wander into a mechanism. x-ray vision allows you to see many of them,
>
and that is not much of a problem.
yes, but there are maps designed so that x-ray vision won't let you
see them, where as your walking through walls would (scorn gatehouse
is an example of this).
>
Yes, I dislike both examples I gave myself. It seems something new
>
needs to be introduced into the game, and placed around towns to allow
>
wraiths get new bodies. Something not already found anywhere.
taxidermists?
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