[crossfire] Re: New movement code.

Anton Oussik antonoussik at gmail.com
Wed Oct 19 12:24:25 CDT 2005


On 19/10/05, Brendan Lally <
     brenlally at gmail.com
     > wrote:
>
      On 10/19/05, Anton Oussik <
      antonoussik at gmail.com
      > wrote:
     >
      > On 19/10/05, Brendan Lally <
      brenlally at gmail.com
      > wrote:
     >
      > > I'm inclined to say that at least there should be a /big/ hit points
     >
      > > penalty as well (maybe 50% - though with a small ac bonus too ?)
     >
      >
     >
      > Create a naked wraith, try using it to fight something, and say that again.
     >
     
     >
      A lvl 100 wraith with high level karate is still reasonably powerful.
     
Yes, but I want it to be playable like this, so someone might want to
change to this mode and stay in it... for ever?

A problem I see with staying in non-corporial form for ever is food.
You would still use up food but have no way to replenish it. When
feeding off others with wraith_touch food should go up as well as hp.
Would this need a new attack type food_steal?

Maybe wraith in this mode should also see invisible?

>
      > > Would you change the face as well, to give some clue they are in this mode?
     >
      >
     >
      > Being invisible will change the face automatically. It will be like
     >
      > wearing god finger.
     >
     
     >
      on a related but tangential point, would it be possible to make
     >
      invisible characters appear on their controller's screen? I am
     >
      thinking with the face having a medium alpha value, so that it appears
     >
      to be partially seethrough. I often find it hard when controlling an
     >
      invisible character to know where they are.
     
I thought of that before, and then you will not be able to tell if
someone cast reveal invisible on you. Maybe set to 75% transparrency
for own invisible character?

>
      > > > Also you should not be able to go into void squares to get to other
     >
      > > > "floors" or mechanic sections of the map. You should be able to apply
     >
      > > > exits though, to get around between maps.
     >
      > >
     >
      > > not all boulder layouts are seperated by squares with no tiles on.
     >
      >
     >
      > True, but I do not see this as a huge problem if sometimes you can
     >
      > wander into a mechanism. x-ray vision allows you to see many of them,
     >
      > and that is not much of a problem.
     >
     
     >
      yes, but there are maps designed so that x-ray vision won't let you
     >
      see them, where as your walking through walls would (scorn gatehouse
     >
      is an example of this).
     
I still do not see this as a huge cheat to be able to see some
mechanisms. I imagine ghosts in ancient castles could too!

>
      > Yes, I dislike both examples I gave myself. It seems something new
     >
      > needs to be introduced into the game, and placed around towns to allow
     >
      > wraiths get new bodies. Something not already found anywhere.
     >
     
     >
      taxidermists?
     
I imagine this should be a relatively big thing to shed one's body, so
taking a physical form should require a ritual of some sort to be
performed. Maybe a map with a large pentagram, with lots of people
reading some prayers, and if wraith steps over the body and stays
there for half an hour they get re-incarnated?

    


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