Yay, a let's break everything by allowing passage through walls idea! Crossfire should NEVER allow passage throug no_pass tiles. No Pass means no pass, walls shoud _always_ be no_pass (by default). Don't make the maps worthless please. --- Brendan Lally < brenlally at gmail.com > wrote: > On 10/19/05, Anton Oussik < antonoussik at gmail.com > > wrote: > > When activated the wraith becomes invisible, > stealthy, can move > > through walls, and can not cast spells, or hold > items in inventory > > (except invisible ones of course), The only attack > then avaliable is > > wraith touch, which deals ghosthit, depletion, > drain, and life > > slealing. > > > > Without clothes wraiths are not very strong, so I > do not see how it > > will make them overpowered. Running for the > nearest wall will often be > > the best choice, only preying on the weak, but > that will be the only > > way of surviving, since you would die from three > hits by a powerful > > monster, if you can not life steal them as fast as > they are hitting > > you. > > Will direct attacks hit wraith stood in a wall (like > they do in ADOM > with ghosts)? > > Will rings/amulets remain wearable? > > I'm inclined to say that at least there should be a > /big/ hit points > penalty as well (maybe 50% - though with a small ac > bonus too ?) > > > While in this mode the wraith ca not pick anything > up, or interact > > with the environment, like push switches, buttons, > or anything like > > that. > > Ok, so their weight would have to be zero too. > > Would you change the face as well, to give some clue > they are in this mode? > > > This would also mean players can not take stuff > out of treasure > > rooms... they can get in, fly though it, and then > walk out again > > leaving treasure behind. They would not be able to > steal it without > > completing the quest. > > You need to deal with switching out of this mode > inside the treasure > room (you try to adress this later) > > That could still lead to lots of potential spoilers > (you could observe > the boulder layout and infer information from that) > > > Also you should not be able to go into void > squares to get to other > > "floors" or mechanic sections of the map. You > should be able to apply > > exits though, to get around between maps. > > not all boulder layouts are seperated by squares > with no tiles on. > > > There is howerver a case of the player going into > the mode sneaking up > > to a switch opening treasure room, and then taking > it out. The only > > way out of this I see is to only provide one way > of leaving the mode > > once entered: by visiting some well defined set of > points (like an > > altar of devourers, or a graveyard to posess a new > body). This way it > > will be impossible for a player to either cheat in > the quest or help > > other players cheat. > > Alter of devourers might work, but there are maps > that have alters in > dungeons, and these might get placed in areas where > a player could get > stuck. > > Also what about a wraith that doesn't worship > devourers? > > There are similar issues with graveyard placement, > plus it is a little > illogical that a graveyard corpse should work, but a > 'fresh' one > should not. > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Start your day with Yahoo! - Make it your home page! http://www.yahoo.com/r/hs