On 19/10/05, Brendan Lally < brenlally at gmail.com > wrote: > On 10/19/05, Anton Oussik < antonoussik at gmail.com > wrote: > > When activated the wraith becomes invisible, stealthy, can move > > through walls, and can not cast spells, or hold items in inventory > > (except invisible ones of course), The only attack then avaliable is > > wraith touch, which deals ghosthit, depletion, drain, and life > > slealing. > > > > Without clothes wraiths are not very strong, so I do not see how it > > will make them overpowered. Running for the nearest wall will often be > > the best choice, only preying on the weak, but that will be the only > > way of surviving, since you would die from three hits by a powerful > > monster, if you can not life steal them as fast as they are hitting > > you. > > Will direct attacks hit wraith stood in a wall (like they do in ADOM > with ghosts)? I believe they will with the current code. I have killed monsters stuck in walls before. > Will rings/amulets remain wearable? No. They can not pass through walls as they are, and therefore you can not take them with you. I say again, nothing worn, nothing carried. If it shows up in inventory, you can not take it with you. > I'm inclined to say that at least there should be a /big/ hit points > penalty as well (maybe 50% - though with a small ac bonus too ?) Create a naked wraith, try using it to fight something, and say that again. > > While in this mode the wraith ca not pick anything up, or interact > > with the environment, like push switches, buttons, or anything like > > that. > > Ok, so their weight would have to be zero too. I am not sure the server will like that, but yes, essentially. > Would you change the face as well, to give some clue they are in this mode? Being invisible will change the face automatically. It will be like wearing god finger. > > This would also mean players can not take stuff out of treasure > > rooms... they can get in, fly though it, and then walk out again > > leaving treasure behind. They would not be able to steal it without > > completing the quest. > > You need to deal with switching out of this mode inside the treasure > room (you try to adress this later) I think I do. > > Also you should not be able to go into void squares to get to other > > "floors" or mechanic sections of the map. You should be able to apply > > exits though, to get around between maps. > > not all boulder layouts are seperated by squares with no tiles on. True, but I do not see this as a huge problem if sometimes you can wander into a mechanism. x-ray vision allows you to see many of them, and that is not much of a problem. > > There is howerver a case of the player going into the mode sneaking up > > to a switch opening treasure room, and then taking it out. The only > > way out of this I see is to only provide one way of leaving the mode > > once entered: by visiting some well defined set of points (like an > > altar of devourers, or a graveyard to posess a new body). This way it > > will be impossible for a player to either cheat in the quest or help > > other players cheat. > > Alter of devourers might work, but there are maps that have alters in > dungeons, and these might get placed in areas where a player could get > stuck. > > Also what about a wraith that doesn't worship devourers? > > There are similar issues with graveyard placement, plus it is a little > illogical that a graveyard corpse should work, but a 'fresh' one > should not. Yes, I dislike both examples I gave myself. It seems something new needs to be introduced into the game, and placed around towns to allow wraiths get new bodies. Something not already found anywhere.