[crossfire] Re: New movement code.

Anton Oussik antonoussik at gmail.com
Wed Oct 19 11:08:44 CDT 2005


On 19/10/05, Brendan Lally <
     brenlally at gmail.com
     > wrote:
>
      On 10/19/05, Anton Oussik <
      antonoussik at gmail.com
      > wrote:
     >
      > When activated the wraith becomes invisible, stealthy, can move
     >
      > through walls, and can not cast spells, or hold items in inventory
     >
      > (except invisible ones of course), The only attack then avaliable is
     >
      > wraith touch, which deals ghosthit, depletion, drain, and life
     >
      > slealing.
     >
      >
     >
      > Without clothes wraiths are not very strong, so I do not see how it
     >
      > will make them overpowered. Running for the nearest wall will often be
     >
      > the best choice, only preying on the weak, but that will be the only
     >
      > way of surviving, since you would die from three hits by a powerful
     >
      > monster, if you can not life steal them as fast as they are hitting
     >
      > you.
     >
     
     >
      Will direct attacks hit wraith stood in a wall (like they do in ADOM
     >
      with ghosts)?
     
I believe they will with the current code. I have killed monsters
stuck in walls before.

>
      Will rings/amulets remain wearable?
     
No. They can not pass through walls as they are, and therefore you can
not take them with you. I say again, nothing worn, nothing carried. If
it shows up in inventory, you can not take it with you.

>
      I'm inclined to say that at least there should be a /big/ hit points
     >
      penalty as well (maybe 50% - though with a small ac bonus too ?)
     
Create a naked wraith, try using it to fight something, and say that again.

>
      > While in this mode the wraith ca not pick anything up, or interact
     >
      > with the environment, like push switches, buttons, or anything like
     >
      > that.
     >
     
     >
      Ok, so their weight would have to be zero too.
     
I am not sure the server will like that, but yes, essentially.


>
      Would you change the face as well, to give some clue they are in this mode?
     
Being invisible will change the face automatically. It will be like
wearing god finger.

>
      > This would also mean players can not take stuff out of treasure
     >
      > rooms... they can get in, fly though it, and then walk out again
     >
      > leaving treasure behind. They would not be able to steal it without
     >
      > completing the quest.
     >
     
     >
      You need to deal with switching out of this mode inside the treasure
     >
      room (you try to adress this later)
     
I think I do.

>
      > Also you should not be able to go into void squares to get to other
     >
      > "floors" or mechanic sections of the map. You should be able to apply
     >
      > exits though, to get around between maps.
     >
     
     >
      not all boulder layouts are seperated by squares with no tiles on.
     
True, but I do not see this as a huge problem if sometimes you can
wander into a mechanism. x-ray vision allows you to see many of them,
and that is not much of a problem.

>
      > There is howerver a case of the player going into the mode sneaking up
     >
      > to a switch opening treasure room, and then taking it out. The only
     >
      > way out of this I see is to only provide one way of leaving the mode
     >
      > once entered: by visiting some well defined set of points (like an
     >
      > altar of devourers, or a graveyard to posess a new body). This way it
     >
      > will be impossible for a player to either cheat in the quest or help
     >
      > other players cheat.
     >
     
     >
      Alter of devourers might work, but there are maps that have alters in
     >
      dungeons, and these might get placed in areas where a player could get
     >
      stuck.
     >
     
     >
      Also what about a wraith that doesn't worship devourers?
     >
     
     >
      There are similar issues with graveyard placement, plus it is a little
     >
      illogical that a graveyard corpse should work, but a 'fresh' one
     >
      should not.
     
Yes, I dislike both examples I gave myself. It seems something new
needs to be introduced into the game, and placed around towns to allow
wraiths get new bodies. Something not already found anywhere.

    


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