Please do not implement this passing through walls stuff. I /strongly/ oppose passing through walls. I do not want my maps to become worthless because someone decided we need to make the game worthlessly easy. --- Anton Oussik < antonoussik at gmail.com > wrote: > On 19/10/05, Brendan Lally < brenlally at gmail.com > > wrote: > > On 10/19/05, Anton Oussik < antonoussik at gmail.com > > wrote: > > > When activated the wraith becomes invisible, > stealthy, can move > > > through walls, and can not cast spells, or hold > items in inventory > > > (except invisible ones of course), The only > attack then avaliable is > > > wraith touch, which deals ghosthit, depletion, > drain, and life > > > slealing. > > > > > > Without clothes wraiths are not very strong, so > I do not see how it > > > will make them overpowered. Running for the > nearest wall will often be > > > the best choice, only preying on the weak, but > that will be the only > > > way of surviving, since you would die from three > hits by a powerful > > > monster, if you can not life steal them as fast > as they are hitting > > > you. > > > > Will direct attacks hit wraith stood in a wall > (like they do in ADOM > > with ghosts)? > > I believe they will with the current code. I have > killed monsters > stuck in walls before. > > > Will rings/amulets remain wearable? > > No. They can not pass through walls as they are, and > therefore you can > not take them with you. I say again, nothing worn, > nothing carried. If > it shows up in inventory, you can not take it with > you. > > > I'm inclined to say that at least there should be > a /big/ hit points > > penalty as well (maybe 50% - though with a small > ac bonus too ?) > > Create a naked wraith, try using it to fight > something, and say that again. > > > > While in this mode the wraith ca not pick > anything up, or interact > > > with the environment, like push switches, > buttons, or anything like > > > that. > > > > Ok, so their weight would have to be zero too. > > I am not sure the server will like that, but yes, > essentially. > > > > Would you change the face as well, to give some > clue they are in this mode? > > Being invisible will change the face automatically. > It will be like > wearing god finger. > > > > This would also mean players can not take stuff > out of treasure > > > rooms... they can get in, fly though it, and > then walk out again > > > leaving treasure behind. They would not be able > to steal it without > > > completing the quest. > > > > You need to deal with switching out of this mode > inside the treasure > > room (you try to adress this later) > > I think I do. > > > > Also you should not be able to go into void > squares to get to other > > > "floors" or mechanic sections of the map. You > should be able to apply > > > exits though, to get around between maps. > > > > not all boulder layouts are seperated by squares > with no tiles on. > > True, but I do not see this as a huge problem if > sometimes you can > wander into a mechanism. x-ray vision allows you to > see many of them, > and that is not much of a problem. > > > > There is howerver a case of the player going > into the mode sneaking up > > > to a switch opening treasure room, and then > taking it out. The only > > > way out of this I see is to only provide one way > of leaving the mode > > > once entered: by visiting some well defined set > of points (like an > > > altar of devourers, or a graveyard to posess a > new body). This way it > > > will be impossible for a player to either cheat > in the quest or help > > > other players cheat. > > > > Alter of devourers might work, but there are maps > that have alters in > > dungeons, and these might get placed in areas > where a player could get > > stuck. > > > > Also what about a wraith that doesn't worship > devourers? > > > > There are similar issues with graveyard placement, > plus it is a little > > illogical that a graveyard corpse should work, but > a 'fresh' one > > should not. > > Yes, I dislike both examples I gave myself. It seems > something new > needs to be introduced into the game, and placed > around towns to allow > wraiths get new bodies. Something not already found > anywhere. > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com