There isn't any real difference between walls and other blocked tiles (like water) currently - everything is either blocked or not blocked. This is all part of the changes Mark is making to the movement code. Changing the blocking code has a lot of interesting repercussions. That's why it's being discussed. With the changes to movement - existing maps cannot be automatically changed since they will break. However new maps and updates to old maps will be better designed if we hash out as many of the different movement changes we want to make in advance. There has been some interesting ideas - I think it would be good to point out that we want to make movement as consistant and understandable as possible to avoid players having to experiment with every object on the map. This will mean when you do break the rules it will be effective. A quick summary of ideas I have: very high mountains (mountain_5) remains blocked high mountains (mountain_4) require 'climbing' or 'flying' movement type to pass rivers remain blocked (how to explain this re flying?) *most* wall types and doors remain blocked Wasteland remains blocked (or becomes like swamp?) except to flying shallow sea requires a 'swimming' or 'sailing' or 'flying' movement type sea and deep sea require a 'sailing' or 'flying' movement type new types of jungle and woods require a 'woodlands' or 'flying' movement type flying has limits on range swimming has a drowning behaviour (like swamp)? climbing has a falling behaviour (like swamp)? again these changes are foreward only and existing maps would have to be modified to use the new code/arches Mitch Obrian wrote: > Please do NOT make anyone able to go through walls. > > It would be better to remove the wraith player (I > don't recommend this though) then have a player that > can move through walls. > > Why is this idea being considered? It would make maps > useless. > > Please don't implement this. > > >