[crossfire] "noalchemy" tile,
to prevent repetitions of recent events
Mitch Obrian
mikeeusaaa at yahoo.com
Sun Oct 23 14:12:47 CDT 2005
So just add a no alchemy tile. Why should we restrict
alchemy in shops:
This is the problem (though I don't see it as a
problem, myself... maybe MF does):
Alchemy in 2 maps.
You know, we could add a servervar (setable in the
config file)
noalchemyonnomagic
That way MF could set this and restrict alchemy and
Cat2 would not set this and not restrict alchemy.
Choices are good :).
--- Andrew Fuchs <
fuchs.andy at gmail.com
> wrote:
>
On 10/23/05, Nicolas Weeger
>
<
nicolas.weeger at laposte.net
> wrote:
>
> > Probably simplest to just make it that if the
>
space is no
>
> magic, can't do alchemy.
>
>
>
> That will break the guild alchemy room (no magic),
>
and
>
> probably the alchemy shop too.
>
>
Yes, it will break the guild's alchemy room, and
>
several other areas.
>
>
It may also be a good idea to prevent the use of
>
alchemy on shop tiles.
>
>
--
>
Andrew Fuchs
>
>
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