So just add a no alchemy tile. Why should we restrict alchemy in shops: This is the problem (though I don't see it as a problem, myself... maybe MF does): Alchemy in 2 maps. You know, we could add a servervar (setable in the config file) noalchemyonnomagic That way MF could set this and restrict alchemy and Cat2 would not set this and not restrict alchemy. Choices are good :). --- Andrew Fuchs < fuchs.andy at gmail.com > wrote: > On 10/23/05, Nicolas Weeger > < nicolas.weeger at laposte.net > wrote: > > > Probably simplest to just make it that if the > space is no > > magic, can't do alchemy. > > > > That will break the guild alchemy room (no magic), > and > > probably the alchemy shop too. > > Yes, it will break the guild's alchemy room, and > several other areas. > > It may also be a good idea to prevent the use of > alchemy on shop tiles. > > -- > Andrew Fuchs > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com