[crossfire] Re: Server map redo: movement types
Mark Wedel
mwedel at sonic.net
Tue Sep 6 02:25:11 CDT 2005
Lalo Martins wrote:
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And so says Mark Wedel on 06/09/05 12:27...
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>>
In cases of impassable terrain (high mountains or something?), perhaps
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take damage on landing, but once you have landed, should be OK.
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If you're flying over impassable high mountains, and run out of juice,
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you crash-land (taking damage). Then, if you survive AND the eight
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squares around you are all impassable, sorry, you're stuck. Get some
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rest till you can fly again, or cast town portal, or word of recall, or
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dimension door.
Yes - I agree.
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On the other hand, it would probably be cool if one player was able to
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carry another. Then you could do a "rescue". (Not to mention quite a
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bit of other uses.)
Arguably not really hard to do. The biggest issue right now is that
players/monsters blocking spaces is only way to attack them (something there,
you have to attack it).
One could make a strong case that at least with flying, people on the ground
shouldn't block you - you're flying over them after all.
I imagine the best way to handle carrying others would be some special command
(grab ... and release ...) or something - you could even use it on adjacant
people and that moves them to your space. Perhaps as a way to make sure it is a
willing thing, only allow it if of the same party.
I'd think multiple people on the same space also becomes an issue if/when
transportation objects are added (boats being the main one) - should certainly
be reasonable that several people can get in one of the bigger boats (only one
would be the captain - presumably the first one there).
When that type of code is added, having players carry other playes would
presuambly re-use it - the person carying the other is acting as the
transportation objects - just in this case, the player being carried does have
any choice of where he is going.
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