Lalo Martins wrote: > And so says Mark Wedel on 06/09/05 12:27... > >> In cases of impassable terrain (high mountains or something?), perhaps >> take damage on landing, but once you have landed, should be OK. > > > If you're flying over impassable high mountains, and run out of juice, > you crash-land (taking damage). Then, if you survive AND the eight > squares around you are all impassable, sorry, you're stuck. Get some > rest till you can fly again, or cast town portal, or word of recall, or > dimension door. Yes - I agree. > On the other hand, it would probably be cool if one player was able to > carry another. Then you could do a "rescue". (Not to mention quite a > bit of other uses.) Arguably not really hard to do. The biggest issue right now is that players/monsters blocking spaces is only way to attack them (something there, you have to attack it). One could make a strong case that at least with flying, people on the ground shouldn't block you - you're flying over them after all. I imagine the best way to handle carrying others would be some special command (grab ... and release ...) or something - you could even use it on adjacant people and that moves them to your space. Perhaps as a way to make sure it is a willing thing, only allow it if of the same party. I'd think multiple people on the same space also becomes an issue if/when transportation objects are added (boats being the main one) - should certainly be reasonable that several people can get in one of the bigger boats (only one would be the captain - presumably the first one there). When that type of code is added, having players carry other playes would presuambly re-use it - the person carying the other is acting as the transportation objects - just in this case, the player being carried does have any choice of where he is going.