Todd Mitchell wrote: > Mark Wedel wrote: > >> One could argue that given the choice, you'd almost always want to >> fly over water than swim anyways. > > I see that as an issue in itself - flying then becomes the preferred > movement type. Now maybe if you were easier to hit with missiles when > flying and/or also easier to push around (knockback code has modifier > for friction I believe) it might be more attractive to swim > sometimes. If you can't pick up things, are easier to hit and can get > blow about then flying is a bit more balanced. If you got some cover > when swimming it might make it even better. Actually, I remember checking at that friction code once, it already does account for flying if I remember correctly. > Yes in most cases (like mountains) you would simply be stuck until you > could fly again. If over shallow water you might be able to swim. If > flying over deep water you would be in trouble - this is a good thing > however I think - it means you better be careful flying over deep > water. Flying over hostile terrain you would take the appropriate > damage each turn until you could get off the terrain. What do you mean by hostile? Do you mean like flying over a goblin or something? Alex Schultz