On 9/26/05, Mark Wedel < mwedel at sonic.net > wrote: > That said, one thing I said long ago and hasn't been done is the idea that a > monster (or other object) no longer needs an archetype to cover the extent of > its image. With the big image support, a hill giant can be changed so that it > is only 1 square, but still appears 2 spaces tall. > > Likewise, demon lords could be greatly reduced in size - their full height > doesn't have to be set. So that can be done to also reduce the footprint of > many monsters, also fixing the problem to some extent. > > That said, some monsters, like dragons, can't really be fixed in that way. I can't really see how this would work in practice without confusing the player. When they are "behind" the monster in melee combat they would a) not be dealing damage unless running down, b) not be able to tell where they are as they would be obscured by the monster, c) be confused which part of the monster they can run into to deal damage, and why some monsters you can run into the whole of it, whist with others only into certain parts of them. Over time they would develop a habit of only hitting the bottom row of tiles for the fear of "missing" the monster and running into a room full of them.