Mark Wedel wrote: > Andreas Kirschbaum wrote: > >> I think the damage should be scaled down by the monster size (measured >> in tiles it occupies). This would mean a spell deals full damage only if >> it hits the whole monster (i.e. the spell covers all monster tiles). > > > Do note you need to cover rounding issues. In the case of the greater > demon (42 spaces), that could be a considerable amount of damage. > > And ideally, this should be handled after damage (or maybe as part of) > damage reduction from protections is taken into account, since that also > has rounding errors (but I think those might have been fixed by randomly > determing if the remainder does damage). > >> Note that bolt spells currently do have the same problem and deal >> different damage depending on how you hit the monster: hitting a hill >> giant vertically will do double damage compared to hitting it >> horizontally. >> >> For this spell type I cannot think of a simple solution that works >> correctly: >> just scaling down by either MIN(monster width, monster height) or >> MAX(monster width, monster height) either does not fix the problem, or >> weakens >> bolt spells for no apparent reason (to the player). > > > > Well, the direction of the bolt could be determined and adjusted > accordingly. The gotcha is that perhaps how much of the monster you hit > should be of relevance. > > If we take the area spells above, it is certainly likely that any spell > will only hit a portion of the monster. So cone/explosion spells are > generally going to be weaker from that change. > > Having the same logic for bolt spells doesn't seem unreasonable - if a > bolt only hits 50% of the creature, it only does 50% of the damage. This is awfully dangerous sounding - given a bolt spell can NOT hit 100% of any monster other then a 1xX monster we will end up nuking bolt spells if we are not careful here. > > That said, one thing I said long ago and hasn't been done is the idea > that a monster (or other object) no longer needs an archetype to cover > the extent of its image. With the big image support, a hill giant can > be changed so that it is only 1 square, but still appears 2 spaces tall. > > Likewise, demon lords could be greatly reduced in size - their full > height doesn't have to be set. So that can be done to also reduce the > footprint of many monsters, also fixing the problem to some extent. > > That said, some monsters, like dragons, can't really be fixed in that way. > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > > >