I think it would be easier to sell a new container type of letter object (shipping box) at the IPO which you can place items into to mail them. It could function like a letter does now except it is a container. Then you drop it into the mailbox and it gets sent. Nicolas Weeger wrote: > Hello. > > When we'll have the new plugin system (*ponders sending in a > search party for gros*), I'll extend the post office to send > items to other players. > > I think it's not that hard actually: > * sending player drops items on a some specific altar/square > * sending player says "send <player name>" > * items get teleported to a unique square in a global > (unlinked probably?) map > * during teleportation, the "custom_name" is set to receiving > player > * player wanting to get sent items goes to post office, says > "get items" (or opens container, ...), items get teleported > back from the unique map, custom_name is cleared, et voila, > item sent > > Event option would be used to specify on which spot the player > should drop items and what map to put'em into, this would let > have different post offices :) > > If many items are sent this way, then maybe the check on > whether a player has or not items in the unique map could be > skipped, and simply a message sent when items are sent. > (because each time a player connects you need to open the > storage map, check items for one having the right custom_name). > > Also, there could be fun things to do with that: > * pay item-price/10 + item-weight/10 for standard send, but, > alas, probability to lose the item is ~10% > * pay item-price, item is either sent or you get item-price * > 5 indemnity (~1% chance) > * delivery takes time > * receiving player pays some fees based on distance between > the 2 post offices (hard to compute distance, though) > * imagine some more :) > > Ryo > > >